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dusk Cavalier

Joined: 13 Feb 2006 Posts: 230
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Posted: Sun Jul 13, 2008 12:31 pm Post subject: |
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why would you calculate armor vale? Arrows are AV=0 _________________ Nell |
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Game Master Chris GM

Joined: 05 Feb 2006 Posts: 576 Location: Ukaih, CA 95482
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Posted: Sun Jul 13, 2008 5:54 pm Post subject: Why AV |
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We calculate AV because we gave arrows AV=0 to compensate for their lack of realistic range. At these greater distances, Armor would matter some, though not as much as a Shield.
Furthermore, this ability could also be used by a GM to simulate attacking many archers. If the GM likes, he could allow enemy archers to stand to the side of a combat an call out Ranged Attacks at targets (much like Duel) but instead of starting a Duel the attack player may either state "No effect" i.e. their MD is too high to hit, "Taken" meaning you scored a hit, or they could Invoke with their Shield to negate the attack and say "Blocked" a lot like Dispel Magic. What this would do it allow Archers to attack from long range but not necessarily hit unless the target is pressed. I know this is sort of a side point, but it does make for interesting possibilities. I would like to playtest this in a battle on Tuesday and see how well it works. I imagine it working something like Chi Kill, where attacker calls out "Ranged Attack lvl 15- 3 magic." and the defender can then, if the players MD is under 15 they can either take it or raise their shield, which will force them to open themselves to other attacks. In order to keep this in perspective, the "Blocking" with the Shield should work exactly like Dispel Magic in that Anyone can raise their shield to negate the attack. This allows someone with a Shield to block for all the mages and theives, etc as long as they are within 10 feet. Furthremore, the size of the sheild does not matter when Blocking a Ranged Attack. It is like a Parry, you just do it. While these Ranged Attacks are not likely to massacre opponents, they are likely to pester them and take out the unlucky and reduce the sheer number of attackers and respawns.
As I said, this will be listed as an optional rule that GM's may use, but I want to discuss and try it out to see if we want to use it.
Christopher _________________ "All the works of man have their origin in creative fantasy. What right have we then to depreciate imagination." Carl Jung |
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Game Master Chris GM

Joined: 05 Feb 2006 Posts: 576 Location: Ukaih, CA 95482
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Posted: Thu Jul 17, 2008 5:27 pm Post subject: Got Rulebook? |
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Got Rulebook?
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I do! All of them, available now. $10 donation each (that is at cost!). _________________ "All the works of man have their origin in creative fantasy. What right have we then to depreciate imagination." Carl Jung |
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Game Master Chris GM

Joined: 05 Feb 2006 Posts: 576 Location: Ukaih, CA 95482
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Posted: Sun Aug 03, 2008 12:29 am Post subject: World Map Upgrade, just for you... |
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I have been wanting to keep the world map at a low resolution because I feel like players should not have detailed information about the map, since not all of them have Cartographer or even Reading and Writing. However, since I am using a larger scale map at events etc. I upgraded the one online, just for you all who wanted more detail. Enjoy.
Christopher
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_________________ "All the works of man have their origin in creative fantasy. What right have we then to depreciate imagination." Carl Jung |
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Game Master Chris GM

Joined: 05 Feb 2006 Posts: 576 Location: Ukaih, CA 95482
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Posted: Sun Aug 03, 2008 1:40 pm Post subject: Imporving the Quality of Play |
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Improving the Quality of Play:
I must congratulate everyone on a week of FanWar! What an intense series of days. Some great stuff came out of it and there were some great missions too. I will be posting as soon as I can about the aftermath of yesterdays adventures and what happens with the Skull Demon.
However, after watching the game-play for several days straight I came to a few conclusions. First of all, I think Adult League needs to be more restrictive in who comes to those events, as now that I have Junior and Advanced they are the perfect proving grounds. I want to discuss the possibility of changing the way we do Saturday events and/or Wednesdays events. I am interested in how players would feel if they lost the mornings on Saturdays, etc. if they knew that the afternoon was going to be exclusively experienced players. I can see pros and cons to both. The problem with splitting the experience levels is that they can no longer learn from each other. If I have a whole bunch of kids who don't get it in the morning and no experience players, it becomes a nightmare to teach them everything. Conversely, if I have a ton of experience players in the afternoon who all want to go on the same quest, I might have no "baddies" to throw in front of them, if we exclude new players. We have been trying to do the Mentoring Program but not everyone wants to mentor a bunch of new players every time.
I also can see that this has potential because now that Junior and Advanced League overlap with the Roekron world, their is a reason to come to a Junior or Advanced League event even if you are experience. Thus, this could be a great way to scaffold the events and keep play high quality for Adult League.
Speaking of high quality, read the following article from Dragon Magazine called "How To Get The Most Out Of FRP Tournaments." I have seen a lot of these problems cropping up lately and they cost all of you a great deal of game time you could have.
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[/url] _________________ "All the works of man have their origin in creative fantasy. What right have we then to depreciate imagination." Carl Jung |
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Game Master Chris GM

Joined: 05 Feb 2006 Posts: 576 Location: Ukaih, CA 95482
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Posted: Mon Sep 08, 2008 10:46 pm Post subject: Elder Sorcery |
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Hello Spencer (and the rest of the FanWar Crew):
Your calculations don't agree with mine (I am going to send this to all the other FanWar Veterans so they can understand these computations when they make Elder Sorcery as well).
You first spell has three words: Learn (OP 2 Storm) your (OP 1), and Form (OP 4 Nature). The base cost of the spell is 5 days, as is any Elder Sorcery spell. Next, you need to add 1 day because you want Delivery (+1 day to add Delivery). Next you want Higher OP, so that is +1 day per OP (but only for the words over OP 1). You have an OP 2 word (+2 days) and an OP 4 word (+4 days). The total time to make this spell should be 12 days. Now, keep in mind that you only have 20 days a month to work on spells and that is if you do not work, and do not use any other skills that require days. [as a side note, note that you are using two types of Elemental Elder Sorcery. Since you are not a Storm Mage, I assume you have that word written in your book. Before you proceed, please note the extreme danger in using a word that is (a) not a word you actually know- just one you copied, and (b) using a form of Elder Sorcery you do not have the type of (i.e. you don't have Elder Sorcery of Storm, Storm Delivery OR Storm Higher OP!]. I am mentioning this because I don't want you to end up a grease spot in your Inn quarters, unless you know what you are getting into.
Your second spell has 4 words. Make (OP 3), you (OP 1), a (OP 1), cup (OP 1). You want it to be Touch, so add a day (+1 day for Delivery). You also are using Higher OP, so for adding the word Make you need to add 3 more days (+1 per OP of words if they are higher than OP 1). Thus, this spell is going to cost you 9 days to make. Thus, you need 21 days to do both, if you do nothing else.
I just want this to be clear to you and all players that the huge expenditure of days is important to keep Elder Sorcery in perspective with it's power rating. Wizards are always trying to make tons of money so they can afford to pay all their bills while they work on spells like this. This balances out game play because mages shouldn't be able to toss off spells like crazy, they have to spend lots of time on what they do which sets them apart from Warriors who are in the moment types.
Furthermore, I need to emphasize to everyone else who has characters that make Elder Sorcery or who plans to, that you need to be very clear when sending me an email about a spell you want to make. I need every tiny detail. Here is an example of what I expect:
"Hello Christopher, one of my characters would like to make some Elder Sorcery this month. Here are the details:
My character is Chronos Litefoot:
he is a lvl 25 Centaur Mage with the following stats: ROR 40, HP 6, Mana 7
Total Mana available to him is 15 (6 base, 6 from two spell staves, and 3 from his robes).
My levels and abilities are as follows: lvl 10 Storm Mage, lvl 10 Life Mage, (I also have 1-5th lvl Amazon skills In AND Out due to the Ring of Amazons).
I would like to hire a Flame Mage to Make an alter of power for me for the second spell. I need an extra 15 mana, so the Flame Mage needs to be lvl 15. Thus, I will pay him the usual 2 times his lvl for a weeks service (30 gold) which gives me the Alter of Power. Of course, it isn't charge up, that would be a lot more gold (at least 150 more) so I will spend and extra three days in the creation of that spell to charge the alter (spending my 6 mana each day to charge it up to 15 mana). Then I will cast it.
Here are my spells: Shield (OP 4 Life), your (OP 1), Life (OP 4 Life). This is to be a Touch Spell. The cost to make it will be 15 Mana, and the target cost to cast will be 6 mana. My intention is for it to prevent a character from dieing from damage beyond -2 (only) and only if that damage is just a few points over (say 4 or 5 over). All the words used are words I know personally. The days cost should be 5 + 1 + 8 = 14 days.
The second spell is a very tricky one. Cause (OP 2), this (OP 1), orb (OP 5), to (OP 1), see (OP 3 Storm), through (OP 7- from a book, not my word), barriers (OP 3 Life). It will be a Ritual. The tricky thing with this spell is that while I am high enough OP to use the OP 7 Celestial Word, I actually don't know the word and so I have to use it from the book. I think I will be okay since it isn't a different Elemental Type and I am high enough lvl to be able to use it. The intention of the spell is to cast it on an Orb in the Ritual space, and then once the ritual is done the orb will function as a scrying glass of sorts, but only for seeing past barriers (walls, circles of protection, defensive barriers against people seeing in etc.). I want it to be very specific in it's use to increase the success chance, and I only want it to last for the duration of the Ritual (i.e. every time I want to see past a barrier, I have to do a Ritual to an Orb and then can see stuff until the I end the Ritual, no In Combat, or Before Combat use or mobile use). I am going to spend 30 mana on this spell (15 from me and my Mage Lore and 15 from the Alter of power). The target cost of this spell is also 6 mana. The cost in days will be 5 + 20 + 3 (the days I spend charging the Alter at the end) = 28 days.
Get back to me in three weeks if you can with the results of the first spell. I will look for the results on the second one in two months of so and I will send you a reminder around the time I think it will be done.
Thanks."
Christopher _________________ "All the works of man have their origin in creative fantasy. What right have we then to depreciate imagination." Carl Jung |
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connacht ironhewer Peasant
Joined: 04 Oct 2006 Posts: 28 Location: willits, CA
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Posted: Tue Sep 09, 2008 1:55 pm Post subject: |
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i see one thing i misunderstood, in addition to being told wrong about the number of elder sorcery words, i thought that you added a day for each op over one of the highest op word in the spell, thus the op of the spell, not for each op of each word in the spell. i guess its to the good that much of my elder sorcery has to be redone, as there were some errors in time assumed. |
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