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dusk
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Joined: 13 Feb 2006
Posts: 230

PostPosted: Sun Jul 13, 2008 12:31 pm    Post subject: Reply with quote

why would you calculate armor vale? Arrows are AV=0

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Game Master Chris
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Joined: 05 Feb 2006
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Location: Ukaih, CA 95482

PostPosted: Sun Jul 13, 2008 5:54 pm    Post subject: Why AV Reply with quote

We calculate AV because we gave arrows AV=0 to compensate for their lack of realistic range. At these greater distances, Armor would matter some, though not as much as a Shield.

Furthermore, this ability could also be used by a GM to simulate attacking many archers. If the GM likes, he could allow enemy archers to stand to the side of a combat an call out Ranged Attacks at targets (much like Duel) but instead of starting a Duel the attack player may either state "No effect" i.e. their MD is too high to hit, "Taken" meaning you scored a hit, or they could Invoke with their Shield to negate the attack and say "Blocked" a lot like Dispel Magic. What this would do it allow Archers to attack from long range but not necessarily hit unless the target is pressed. I know this is sort of a side point, but it does make for interesting possibilities. I would like to playtest this in a battle on Tuesday and see how well it works. I imagine it working something like Chi Kill, where attacker calls out "Ranged Attack lvl 15- 3 magic." and the defender can then, if the players MD is under 15 they can either take it or raise their shield, which will force them to open themselves to other attacks. In order to keep this in perspective, the "Blocking" with the Shield should work exactly like Dispel Magic in that Anyone can raise their shield to negate the attack. This allows someone with a Shield to block for all the mages and theives, etc as long as they are within 10 feet. Furthremore, the size of the sheild does not matter when Blocking a Ranged Attack. It is like a Parry, you just do it. While these Ranged Attacks are not likely to massacre opponents, they are likely to pester them and take out the unlucky and reduce the sheer number of attackers and respawns.

As I said, this will be listed as an optional rule that GM's may use, but I want to discuss and try it out to see if we want to use it.

Christopher

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Game Master Chris
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Joined: 05 Feb 2006
Posts: 566
Location: Ukaih, CA 95482

PostPosted: Thu Jul 17, 2008 5:27 pm    Post subject: Got Rulebook? Reply with quote

Got Rulebook?



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I do! All of them, available now. $10 donation each (that is at cost!).

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Game Master Chris
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Joined: 05 Feb 2006
Posts: 566
Location: Ukaih, CA 95482

PostPosted: Sun Aug 03, 2008 12:29 am    Post subject: World Map Upgrade, just for you... Reply with quote

I have been wanting to keep the world map at a low resolution because I feel like players should not have detailed information about the map, since not all of them have Cartographer or even Reading and Writing. However, since I am using a larger scale map at events etc. I upgraded the one online, just for you all who wanted more detail. Enjoy.

Christopher

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Game Master Chris
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Posts: 566
Location: Ukaih, CA 95482

PostPosted: Sun Aug 03, 2008 1:40 pm    Post subject: Imporving the Quality of Play Reply with quote

Improving the Quality of Play:

I must congratulate everyone on a week of FanWar! What an intense series of days. Some great stuff came out of it and there were some great missions too. I will be posting as soon as I can about the aftermath of yesterdays adventures and what happens with the Skull Demon.
However, after watching the game-play for several days straight I came to a few conclusions. First of all, I think Adult League needs to be more restrictive in who comes to those events, as now that I have Junior and Advanced they are the perfect proving grounds. I want to discuss the possibility of changing the way we do Saturday events and/or Wednesdays events. I am interested in how players would feel if they lost the mornings on Saturdays, etc. if they knew that the afternoon was going to be exclusively experienced players. I can see pros and cons to both. The problem with splitting the experience levels is that they can no longer learn from each other. If I have a whole bunch of kids who don't get it in the morning and no experience players, it becomes a nightmare to teach them everything. Conversely, if I have a ton of experience players in the afternoon who all want to go on the same quest, I might have no "baddies" to throw in front of them, if we exclude new players. We have been trying to do the Mentoring Program but not everyone wants to mentor a bunch of new players every time.
I also can see that this has potential because now that Junior and Advanced League overlap with the Roekron world, their is a reason to come to a Junior or Advanced League event even if you are experience. Thus, this could be a great way to scaffold the events and keep play high quality for Adult League.
Speaking of high quality, read the following article from Dragon Magazine called "How To Get The Most Out Of FRP Tournaments." I have seen a lot of these problems cropping up lately and they cost all of you a great deal of game time you could have.


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