Improving the Quality of Play:
I must congratulate everyone on a week of FanWar! What an intense series of days. Some great stuff came out of it and there were some great missions too. I will be posting as soon as I can about the aftermath of yesterdays adventures and what happens with the Skull Demon.
However, after watching the game-play for several days straight I came to a few conclusions. First of all, I think Adult League needs to be more restrictive in who comes to those events, as now that I have Junior and Advanced they are the perfect proving grounds. I want to discuss the possibility of changing the way we do Saturday events and/or Wednesdays events. I am interested in how players would feel if they lost the mornings on Saturdays, etc. if they knew that the afternoon was going to be exclusively experienced players. I can see pros and cons to both. The problem with splitting the experience levels is that they can no longer learn from each other. If I have a whole bunch of kids who don't get it in the morning and no experience players, it becomes a nightmare to teach them everything. Conversely, if I have a ton of experience players in the afternoon who all want to go on the same quest, I might have no "baddies" to throw in front of them, if we exclude new players. We have been trying to do the Mentoring Program but not everyone wants to mentor a bunch of new players every time.
I also can see that this has potential because now that Junior and Advanced League overlap with the Roekron world, their is a reason to come to a Junior or Advanced League event even if you are experience. Thus, this could be a great way to scaffold the events and keep play high quality for Adult League.
Speaking of high quality, read the following article from Dragon Magazine called "How To Get The Most Out Of FRP Tournaments." I have seen a lot of these problems cropping up lately and they cost all of you a great deal of game time you could have.
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